#region Copyright

// The contents of this file are subject to the Mozilla Public License
//  Version 1.1 (the "License"); you may not use this file except in compliance
//  with the License. You may obtain a copy of the License at
//  
//  http://www.mozilla.org/MPL/
//  
//  Software distributed under the License is distributed on an "AS IS"
//  basis, WITHOUT WARRANTY OF ANY KIND, either express or implied. See the
//  License for the specific language governing rights and limitations under 
//  the License.
//  
//  The Initial Developer of the Original Code is Robert Smyth.
//  Portions created by Robert Smyth are Copyright (C) 2008.
//  
//  All Rights Reserved.

#endregion

using NDependencyInjection.interfaces;
using NoeticTools.StateEngine.Mapper;
using NoeticTools.StateEngine.Rules;
using NoeticTools.StateEngine.States;


namespace NoeticTools.StateEngine
{
    public class StateEngineBuilder<TContext, TState, TStateEvent> : ISubsystemBuilder
        where TContext : class
    {
        private readonly TState initialState;

        public StateEngineBuilder(TState initialState)
        {
            this.initialState = initialState;
        }

        public void Build(ISystemDefinition system)
        {
            system.HasInstance(initialState).Provides<TState>();
            system.HasInstance(system).Provides<ISystemDefinition>();

            system.HasSingleton<StateRulesFactory<TContext, TState, TStateEvent>>()
                .Provides<IStateRulesFactory<TContext, TState, TStateEvent>>();

            system.HasSingleton<NDIAdpaterFactory<TContext>>()
                .Provides<IStateFactory<TContext>>();

            system.HasSingleton<RuleBuilderFactory<TContext, TStateEvent>>()
                .Provides<IRuleBuilderFactory<TContext, TStateEvent>>();

            system.HasSingleton<StateMap<TContext, TState, TStateEvent>>()
                .Provides<IStateMap<TContext, TState, TStateEvent>>();

            system.HasSingleton<CurrentState<TContext, TState, TStateEvent>>()
                .Provides<ICurrentState<TContext, TState, TStateEvent>>();

            system.HasSingleton<StateEngineMapper<TContext, TState, TStateEvent>>()
                .Provides<IStateEngineMapper<TContext, TState, TStateEvent>>();

            system.HasSingleton<StateEngine<TContext, TState, TStateEvent>>()
                .Provides<IStateEngine<TContext, TState, TStateEvent>>();
        }
    }
}